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Old 09-20-2012, 10:27 AM
Furniture Furniture is offline
Sarnak


Join Date: May 2011
Location: ny
Posts: 441
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
And unless someone who says "faster = more aggro" has proof, just ignore them. I've never ever ever seen anyone offer any hard proof that doing damage with more frequent, smaller hits generates MORE aggro than less frequent, larger hits. It is a valid argument that lower delay tends to mean more even thread per time, but that's not the same thing.



Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Aggro is generated based on swings, regardless of hits or misses. This has always been the case both here and on live. Go read The Steel Warrior if you think I'm incorrect or that this server is not classic in that regard.

So with your example of two warriors doing the same amount of swings, even if one does more damage, they will have the same aggro. There is a *slight* biase for mobs towards their current target, so it will take more than +1 over the current top to take aggro from them (it is still a relatively small biase, and it is taken into consideration for taunt. It's only there to prevent a mob literally pulling 180's every swing between two players).
So yeah your wrong
Last edited by Furniture; 09-20-2012 at 10:34 AM..