Quote:
Originally Posted by Rogean
[You must be logged in to view images. Log in or Register.]
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
|
While I understand the idea of a monopoly, but I'm curious what case have we as players not considered when it comes to a smaller various with simulated repops?
I know no variance means that a guild who kills a mob will know *exactly* when it will spawn. But for the most part the smaller guilds get a +/- 3 hour idea of when a target was killed. If the variance was lessened, it might help the strain of tracking, but I agree it wouldn't prevent larger guilds from dominating.
But with the repops, that gives one day where it would be impossible to dominate all the spawns in a reasonable manner. Maybe after awhile a guild like TMO will have "rotations" of a sort to try and hit all the big mobs in a 1 hour window, but that would spread them really thin when Velious comes out.
I mean this seriously, and not as an attack, but what case have we not considered that you guys ran into that caused the variance to be put in?