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  #119  
Old 09-19-2012, 05:27 PM
runlvlzero runlvlzero is offline
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Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
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A possible way to fix hardcoded teams would be a book you could turn in to pick your team.

Maybe Red, Blue, Green

Maybe make it so once per month or every so often you could change teams if you wanted to turn in a fresh book. But not let people do it faster then that.

Maybe make an interesting quest to obtain a fresh book to pick a fresh team.

This gives everyone a chance to pick their hardcoded team at the start and their not locked in for life. It gives an event pvp can focus around if people so choose to try and stop people from switching teams etc... make it require group pvp to do. This way one person can't easilly flip around constantly harrasing the server it would require organization and teamplay (which is fun).

This is if people were serious about hardcoded teams. It would be neat, even if rogean launched a fresh beta of it. Just an idea of an alternative solution I felt like it should be here just in case.

The con, its basically the same as the guild system now and probably would end up lopsided. Maybe give teams a max limit of players based on total server population, first in first served. How this would adjust for quitters I don't know. Overall it could be bad if implemented on this server already in progress. Another possible solution to this would be a max team size of 20, so a new team was created once the first 20 players turned in their books, this is to highly restrictive IMO and kind of kills the fun of EQ while it fits in with a "quake deathmatch" style of teamplay.

Perhaps I should be updating one of my older threads, but while I dont like the idea of safe zones much, you could pick a 1-20 dungeon and make it a safe haven for new players. It might entice more blue players to try out the server if they could feel like they could xp safely for a few more levels, and this would mean you wouldnt have to do it to the whole server. Runneye-eye for example, or script it to rotate between blackburrow, runneyeye and CB. This would also be very neat and allow pvp to happen in these places at "some times". You could even pick places like guk and nejena for the rotation and cap the safety at level 20, so once people dinged 21 would face pvp even if the zone was a safety for 1-20. If it wasn't to hard to code, you could code it for 1-15 levels in the random dungeon. Those first groups to me seem to be were I met allot of players and got into the server. Maybe add a random newb zone to the list to concentrate players. Help them get a one time transport and bind nearbye.

Most of the above is a fancy way of /testbuff but I still like the idea of a generic testbuff, i think it did allot to bring new blood to test, and also /testcopy without items or plat, but open maybe only once in a while to stop people from continually copying. I favor those two ideas the most of all the stuff mentioned here. It was copied chars (from fennin ro i believe) that allowed us to competatively create a new raid org on test. But then it killed the box later when it was FFA for copying at anytime with gear from FV and other servers. People would farm gear on FV to bring over to test. I think the big killer there though was people would come over with gear far better then anything even the earlier copies had brought that was not attainable through the current raid orgs on test.

Overall crazy ideas IMO but I thought they were worthwile to think about and share with the creative minds.
Last edited by runlvlzero; 09-19-2012 at 06:21 PM..