
09-19-2012, 05:20 PM
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Sarnak
Join Date: Jul 2011
Posts: 208
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Quote:
Originally Posted by Frieza_Prexus
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Historically, small guilds get targets when they get a head start. Shortening the variance might help alleviate the headache of tracking, but a variance of a few hours will be catastrophic for smaller guilds. Larger guilds can easily prep around a very short variance, and there will be even more camping out at spawns. As it stands, we generally have to mobilize across the world from a central location.
However, repops and variance are two separate discussions.
I submit that (semi)regular repops are the best chance smaller guilds have to obtain high priority targets. Random unannounced repops will simply result in a batphone by all guilds, and the top guilds are clearly better at spontaneous mobilization. Pre-announce at least some (say, 2/3rds) of these repops at least 24 hours in advance. This will give smaller guilds a chance to camp out, choose targets, communicate/coordinate with other guilds and possibly form alliances.
Pre-notice gives people an entire day to move their character into position and an entire day to discuss exactly HOW the mob will be killed (the pull, strats, etc.) The biggest asset, however, is the triage and choosing of targets before hand. Imagine the following:
TMO will attempt to maximize its coverage starting, invariably, with VS and Trak (and Sev if it's convenient). This gives at least 20 minutes to other guilds to drop a target. We will periodically check with trackers the other targets and choose which to pursue.
Our general order of priority (NOT kill order,this is a DESIRE rank) is as follows:
VS
Trak
Draco
CT
Innoruuk
Faydedar
Efreeti Cycle
Severilious
Talendor
Nagafen
Gorenaire
Vox
If we see 40 people prepping for Talendor while we're pursuing Trak and VS, you can bet we'll instead head to another mob. Use the above information to inform your choices. Go for the Freeti cycle. Remember, if you kill Noble you are entitled to first engage on OoA for at least 20 minutes or first wipe.
The point is that with prior notice smaller guilds can prepare in a way that they ordinarily would not be able to. They can organize well in advance.
Lack of organization is the single biggest hurdle for small guilds getting targets.
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This is well explained and i think you captured exactly what the problem is for the smaller guilds to at-least get a taste of some mobs and actually able to start organizing things. 48hr variance only helps raiding guilds who mostly have lvl 60's and are really playing to raid, the devs have to realize this i find it really hard to believe that its that hard to grasp.
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