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Old 09-19-2012, 11:51 AM
runlvlzero runlvlzero is offline
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Join Date: Mar 2010
Location: In a motherfucking awesome place.
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Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
Naw, they cant allow FFA training. And if the server's history proves anything, they can and will ban the chronic trainers (see xantille, letsjoe, lethdar, and all the other chronic trainers who ate multiple suspensions and got griefed off to LoZ where they could train in peace).

Zone control needs to be decided by pvp, not who can log in throw away monks to train with.

Server really is as fine as we can expect, just needs a few more minor tweaks:

-YT
-Group xp bonus in place of all the flat xp bonuses
I always hear about how horrible trains were on RZ blahblhablha.

U know what I played on a server with rampant trainers. It can be controlled. Trains can be broke, they can be recovered from. The better team will still win reguardless of whether training is enabled or not. Most of all I still had fun for the majority of time i played there even though we had to defend against trains hourly every single night we spent in fear.

The only factor training is causal too is GM involvement in player affairs.

Don't fear the trains. Its been a part of MMO's since way back in the day, even muds and that old AOL version of NwN involed NPC's in pvp. I think even UO had some form of training as a tactic. It also can add more depth to the gameplay on top of 1vs1, 1vsmany, 20vs20, you can have many creative and unique and imaginative ways to fight a superior force. It adds depth. It also adds a reason to find people and hunt them down. It makes guilds work out agreements when they do want to get something done. It creates politics and drama. Its got potential. It makes mobilization and game/zone knowledge matter more.

I garantee after the two diehard guilds (groups of people) spend 2 months training eachother here, eventually there might be peace talks about it. Who knows. Can't know unless you give it a chance. Furthermore what if they did come to an agreement and a 3rd party came on the scene and started trying to train, they might even work toghether against that third party as a common goal. Lots of really cool things are possible when liberty and freedom are allowed.

If anything training and agro dispearsal could be tweaked a lil on emu to be more classic.

I think most people here, or the majority are willing to give FFA a try.

P.S. don't forget about the bards man, or the clerics, pallies, or wiz0rds or anyone who can escape their own trains for that matter or dump agro. Its not just monks!

In defense and playing devils advocate, rampant trains for awhile "could" "maybe" damage population. Depending on the maturity and dedication the current end game players have. It might also make room for more that wont play here because of fear of being put down over it.

Final edit: It will, would, definately stir the pot, i'm going with will, i'm hopeful it will work if tried.

I lied one more edit: If its a problem to enforce fairly and equally, the just thing to do is not enforce it at all. Yeah and also this is a bad idea if it were something like hacking, but the object is to enforce fairly or not. Not kinda half enforce. Of course the goal should be full and fair enforcement. Wanna voulenteer to be a fair an unbiased observer 24/7? I doubt it. I sure as hell don't. I wan't to play the box.
Last edited by runlvlzero; 09-19-2012 at 12:16 PM..