I believe that most of the expansions had at least something of value to offer, even if they did get rediculous about dumbing the game down later on. I'd like to hope that if most of the players and developers here worked together, we could come up with a way to keep the elements we like, and leave out the elements we agree watered down EQ later on.
Just one example might be to eventually open Luclin, but change the storyline such that Luclin takes place someplace other than the moon. Perhaps another continent, or an alternate world, whatever the majority would find best fitting with the flavor of EQ. Elements like the Bazaar and Nexus transporters might be left out, or changed. The Vah Shir and Beastlords may or may not be added in to the game, depending upon the majority opinion.
The point is that we have probably got 1000+ people that are taking part in this project if we're exceeding 700 players at peak. We're obviously pretty enthusiastic about this game if we're willing/eager to take part in an emulator of a game that is "ancient" by the ADHD standards of most games these days. There is no reason that we cannot come up with some ways to continue to extend the game while keepimg the essence of what we believe Everquest to be. No, we won't all agree on every proposal, but I think we can come to a better solution than development being driven by execs whose main concern is a quarterly profit sheet (i.e. Sony).
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