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VZ and TZ were both team based but people will find a way to group with who they want to, thus cross teaming began.
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Hardcoded blocks crossteaming. It could be argued -- and I'm not making this argument -- that having the
option to crossteam made things more interesting/dramatic.
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If we were pushing 200 to maybe even 300 actual players it would be possible if we had 3 to 4 guilds on each side, however the current population doesn't support it. if we got 75 people on usually, and you split that in half to about 37, then split that even more so into level range, you literally will be soloing your way to 60
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Most of the server being in one guild is not a better scenario than forcing there to be at least two competing guilds at any given time + giving casuals a clearer path of where/who to group with.
This has been a constant problem with FFA servers, going all the way back to 2008 with my own guild on VZTZ. Since there is no regulation whatsoever, one guild always rises to the top.
Casuals leveling up here rarely pvp from what I've seen (and didn't on Rallos Zek either), because it is inherently more risky to pvp in a FFA environment and ruin your chances of getting a group.
On teams, you fight the other team. Your zones are
your zones.
On any FFA server, you do not get the same sense of ownership over any of the zones. You never had to protect your territory, home cities, dungeons, etc, because none of it is defined under a FFA ruleset.
Actually -- Sirken, how much context do you want here? Is this post out of line? Just saying "teams" isn't really useful feedback without the context of why we'd want teams. I understand you don't want people to debate or shit up this thread, though.