Two teams (evil / good) makes the most sense given both the existing city structure of the game (ie: FV outpost and OT outpost) and the history of classic teams servers. Both Vallon Zek and Tallon Zek evolved into this two team structure (even though it was actually 3 teams versus 1 team).
Needs players to be in the same zones or doesn't work, but then again that also applies to FFA. Territory/zone control is a foreign concept when everyone has entire zones to themselves because there's 100+ zones and little incentive to be in the same ones outside of chasing the best loot at the high end.
It's always been unfortunate that virtually every red emu server copied the least popular classic red server which had the most problems and the least amount of pvp (Rallos Zek).
It would not require a relaunch. If Rogean is trying to familiarize himself with classic red EQ, then that is as good of a starting point as any: which of those server rulesets worked best (popularity), and why did they work? How can I make that foundation work with what I have available to me (~5-10% of live server populations)? What design considerations should be made to compensate for that difference?
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