Thread: SolA
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Old 09-18-2012, 11:35 AM
eqravenprince eqravenprince is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
AS mentioned, this was an intentional change to align the server with how the situation was on live back in the classic era. I think the key is that green con humanoid mobs will agro. Others will not.
The mob fleeing at 20% at a higher rate of speed was also put in place several months ago. This is also in keeping with the situation on live. The initial run speed for fleeing mobs was inaccurate (it was VERY fast). Snare was almost always needed in zones like LGuk and SolA on live. Root was okay but it would break often when mobs were getting hit so we preferred snare. Snare also prevented fleeing mobs from fighting whereas a fleeing rooted mob will still fight.
One thing which I have noticed that isn't really in place here (related to this discussion) is the effect of having a similar mob type in proximity when a mob wishes to flee. Mobs would not run when others of their social type were nearby. One tactic was to fight a mob close to another mob but out of agro range. This would effectively rot the mob (called it social root) as it would not flee at low health. (at least, this is how I remember it).

I agree that the green agro is very annoying. I could live without it but it is what it is so we just need to adjust our tactics accordingly.
I do remember always wanting someone with snare or equivalent in dungeons back in the day. But here it wasn't really needed, but now I suspect it is back to being more useful again. As far as matching classic, this change works for me.

As far as green con mobs attacking, my memory must be horrible. I do not remember this back in the day. I remember going to Runnyeye, Upper Guk, SolA, Cazic Thule, Crushbone, and Blackburrow and being able to run through green con mobs without being attacked. The only exception was undead always attacked no matter the level. And sitting down aggroed the trivial mobs too.