Quote:
Originally Posted by kaev
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There is no such thing as a player spell-caster that cannot be interrupted. The Ogre's frontal stun immunity is a very limited advantage that is routinely played up to be worth far more than its real value.
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This is true. I hear a lot of people assume the frontal stun immunity makes it so you can't be interrupted. This is just not the case. You just aren't stunned for the 1-2 seconds. However, this should not be down played, especially for a pulling SK. Mobs try to bash you immediately and then have a cool down, which is when you turn around and run. Additionally, that time you are not being stunned for 1-2 secs helps you time and get off spells better.