Posting from my laptop right now without access to the screenshots, but my strategy was originally to zone in and root rot everything with epic dot. This proved to be difficult as they have a ton of HP, each epic dot did like 10% of the damage. Soon I had 8 mobs rotting up at ent and had to cap out..
So I went back in and charmed a gorilla, with that I was able to kill 2 mobs and finally the gorilla himself died. I capped out after that. I went back in and decided to head straight to the east.
Going straight east there are some wandering fiends as well as other mobs which can be pulled to the entrance, but you can avoid the scareling tower to the south and the house to the north just barely, by going right in them middle of them.
At this point I hugged the south wall as I was past the houses. There I had to fight about 4 toads. They proc a fear which meant I had to tank them personally. This wasn't a huge problem but at one point I had 2 on me and the fear became a problem. I eventually had to cap out. Went back in and got them down solo.
From here I was able to move east quickly. The south east corner, which is very close to dread, is very safe and was surprisingly free of mobs. I summoned a pet and got a target of an amy knight on dread's tower. I assiduous visioned the knight and saw the pathers around the tower. I noticed that there were points where the pathers would all be out of agro range. I waited for this to occur and then went over with my pet.
Both amy knights and dread himself HT. I sent my pet at the amy knight I had targeted, the pet took all 3 HTs and I malosini'd the amy knight, which pulled off the pet. The pet died seconds later, but the amy knight had a few seconds head start.
I ran back to the south east corner and charmed the amy knight. Gave him weapons and the fight began immediately. I sent my charmed pet on dread and rooted the additional amy night.
I hasted pet and torpor'd because I had taken some hits from all of this crap. I tried to malo dread from range but it failed, as he is a belly caster (this is a bug btw malo should never fail even on belly casters --> same with tash).
My pet was taking severe damage and I had to get dread slowed, so I went into melee range and malo'd, luckily I channeled through but I took a ton of damage, almost brought me below 20% where I would have been done for. I backed out and torpored and superior healed.
My charmed pet was at like 15-20% right now. I went back in and cast slow on dread, it landed first try thankfully. His resists are not that great, nothing compared to tola/prot/emp. I was going to wait for pet to die at this point because he was really low and then just charm the other pet but I figured I would have to rehaste and give him weapons and that would be a problem because my mana was really low, so I tanked the rest of the fight w/ torpor.
Fear mobs hold charm for awhile as they are mostly lvl 50 which is perfect.
Later ploktor brought his monk in and we duo'd another golem. We did this mostly without charmed pets. I noticed then that the golems have significant regen, but they can also be rooted.
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