Quote:
Originally Posted by mwatt
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Actually we still don't seem to be communicating properly. I want a system where there can be defined a set max length of time for a mob to respawn, beginining with it's death or a zone repop. Within that time I want the mob to spawn randomly but to spawn no later than the max time. I am calling this a "window" (and this is my poor choice of words because "window" actually already means something different here). After the death of the mob (or again if an zone repop) a new one of these "windows" would begin immediately, ad infinitum. In a system such as this, if you shorten the "window", you get more frequent spawns, which is what I was trying to explain. You also get automatic variance, but if the "window" is set narrow enough, that is ok. There would be a sweet spot to try and target for sure.
If we are still not communicating (not saying it is your fault) after this, I give up. [You must be logged in to view images. Log in or Register.]
Also, if the server cannot support this methodology, then obviously what I am trying to describe is pointless. Hell, for all I know, what I am describing is how it already works - but in that case, we need more narrow spawn windows and certainly, narrowing the "window" in this kind of scenario would increase the spawn frequency.
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What you want
[------][------][------][------][------][------][------]
however, they way it is now.
[------------------------------]{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx}[----------
Note that [------] = window and {xxxxxxx} is a period where respawn isn't possible.
Basically, you want it so that a mob is always in window with a max respawn time that is short and doesn't have a delay when the mob is not in window (opposed to how it is now).