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  #10  
Old 09-13-2012, 05:47 PM
Aerist Aerist is offline
Kobold


Join Date: Aug 2010
Posts: 103
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First and foremost,

Please understand that TRUE classic everquest pvp is a very small niche market. You are never going to sustain a semi decent player base with its limiting factors. Keep in mind the people who would play on here who aren't are doing it for numerous varying reasons, all of which stem from the underlying factor, the player base is no long 15 and able to spend hours a day playing. with that being said, the list of priorities to be addressed.

PRIORITIES
#1 GM Communication- Let's be honest, nothing is perfect. However flame posts and rumors always run rampant when there is little to no communication. There needs to be weekly updates, even if its just to say "hey this is getting worked on". Going months without one post from anyone in management pretty much is a recipe for disaster. Just let them know you're here.

#1 EXP Rate Vs Drop Rate, max level needs to be easily attained, period. (this includes removing hybrid penalty) The loot however needs to be rare. What does this do? It still provides a time sink, but allows new players to at least be at the same level of game play as the rest of the server. Noone wants to spend hours grinding in mistmoore on a 100 person server, especially pvp.

#3 Yellow Text: the ONLY reason i would want this implemented is to encourage pvp. even LIVE has this now. The main reason being? Too many zones, not enough players. Period. especially if you think over 100 zones with people who aren't all in range to each other.

Everything else I consider bugs and tweaks, IE bond of death/bolts and resist system period can all be modified with extensive testing.

Good luck Red99,

Shody