Quote:
Originally Posted by Sirken
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A+ Job
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What can be said that hasn't been said already in various other threads? It promotes bind camping, discourages pvp, and is a major source of frustration for players who exp slowly. It never bothered me because I played a solo class, but it adds insult to injury for classes that can't solo and players that don't know how to exp effectively. There's also a chilling effect on anyone saying that exp loss bothers them because everyone will call them a "pussy" and ridicule them for exping too slowly/dying too much.
Those are some of the harms. Let's talk about the benefits. Does it discourage bind rushing? Careful if you answer "yes", because then you have to concede that the penalty is significant for some players. I feel it doesn't do any more to discourage bind rushing than respawning oom already does, which is probably why it was never needed on any classic server. Does it punish people for dying? Sure, but dying already does that - being teleported to your bind point, losing your camp, losing all your coin, and having it broadcast to the server that you've just lost a fight is punishment enough.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis