That's some great rhetoric, but it's not applicable in real-world terms.
No single two people (or six, or twelve) can maintain a camp and continuously produce a maximum amount of loot over a timeframe greater than maybe a couple of days. So, routine cycling has to occur for that camp to continue producing at maximum output.
A greater population increases the potential for constant cycling, and therefore a greater population is directly correlated to more loot. 4x = 4x is likely inaccurate, but was the statement I chose offhand to discredit the notion that four times the population means four times the rarity of items.
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