Quote:
Originally Posted by Tarathiel
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velious should fix alot of these problems, but the raid scene is pretty well stagnant right now, so it wouldnt hurt to fix variance until then. im glad you brought it up tho, because once velious is released, there be even less of a reason to have the ridiculously long windows. i mean seriously will a 96 window be needed for outdoor dragons like tal or gore? or are we just going to stick with it and put every single raid mob in velious on a long timer as well? seems like overkill to me. variance was put in when there were only 4 real raid targets, it makes sense for that. it does not make sense in its current state.
again, this thread is not about "rotations" so stop trying to derail.
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yes it is. you want to poopsock you can force a rotation. stop lyin !
anyways variance is applicable here to the abundance of raiders vs the supply of raid targets.
basic economics.
Velious increases raid target (bosses) by at least 3 times. Not to mention 4 new grind areas (HoT, WToV, PoG, Arena/Manor). TMO's epics are 99% done with only a few new apps not epic'd. The only mob in VP that will drop anything we need is PD and that wont be a priority target. Trakanon? who cares.
Also, ST, ToV, even Kael will be significantly longer raids than current raids as we will have to clear, and likely wipe a few times while we gear and learn encounters.
variance will have no relevance in Velious.
In classic to kunark it stops the poopsocking...thank god.
Until there is more supply added (Raids) variance is the best idea currently offered. Getting rid of it will burn your guild out even faster than it is.