Quote:
Originally Posted by Nirgon
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If the SZ rule set went in? I, like everyone who isn't a true moran, would go team evil. Because we know who will be the overpopulated team, crowd the best dungeons and therefore completely control raid targets.
Sure you'd have the hipster "goods/neuts"... but lols.
Maybe I could be proven wrong but, safe money is on no.
You are probably afraid to lose your items, understandable... but there's lots of great no drop gear to be had and Nihilum isn't poop socking fear respawns in full force by any means.
It creates a fun element of risk and reward. Yes people will be ganked. If they lose something of value? Well there's the risk. Maybe they kill someone for an item in their time playing too and its all OK. Maybe they can't kill anyone and this is just completely terrifying for them.
To the above enchanter, do you know how good mana sieve / theft of thought are? Do you think its more mana efficient to drain a healers mana through that method or by trying to win the nuke/heal war?
Not to mention enchanters are awesome w/ item loot enabled. You'll get real fights out of people in gear and smoke the scaredy cats.
Mez did feel classic here I have to say, but maybe I'm wrong.
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I am not sayin SZ would be any different than here. I mean Nihilum is basically Ruin however maybe poopsockers like Zereh/Arzak (High Elves) and others might have kept their race choices. Here one guild can literally recruit the entire server (came really close at one point.) But I am not going to argue teams because it has nothing to do with balancing resists. Youll probably never get our item loot and I'll never get a hard coded teams server
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edit: now that i think about Nihilum playerbase, the majority certainly isnt evil. perhaps a balanced SZ server could have been had here
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