Quote:
Originally Posted by SearyxTZ
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I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.
Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.
Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
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if you are trying to balance everquest around 1v1 encounters you are doomed to fail.
this isnt wow. the game was not built around every class being equal. a rogue can barely solo a blue mob but should fair well against 3 players?
despite the rogues lack of durability, he still tops most dps charts. same goes for pvp, he may not take down a group of players but when you throw him into group pvp encounters, he becomes a dps monster especially since rogues/monks arent a priorty target when there are casters running around. you have to look at balance from all sides not just being a solo ganker.