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Old 09-12-2012, 12:22 AM
SamwiseBanned SamwiseBanned is offline
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Join Date: Feb 2012
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
if you are trying to balance everquest around 1v1 encounters you are doomed to fail.

this isnt wow. the game was not built around every class being equal. a rogue can barely solo a blue mob but should fair well against 3 players?

despite the rogues lack of durability, he still tops most dps charts. same goes for pvp, he may not take down a group of players but when you throw him into group pvp encounters, he becomes a dps monster especially since rogues/monks arent a priorty target when there are casters running around. you have to look at balance from all sides not just being a solo ganker.
Last edited by SamwiseBanned; 09-12-2012 at 12:30 AM..