im not in favor of those things, they were obviously imba. my point is eq classic dev team did not have everything right. resists are a tricky thing to tweak. compare eq lives start to this one. on this server everyone knew exactly what to get and where. you've taken every advantage you can gain on this server. you joined uprising to level so you could avoid the zerg then ended up joining the high end zerg. at one point Nihilum had the entire server on farm status when the numbered dwindled to 4 to 5 players on at night. to tell me the eq dev team 13 years ago balanced the game around a one guild server is crazytalk.
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