Quote:
Originally Posted by Reiker
[You must be logged in to view images. Log in or Register.]
|
!!!!
void Mob::CommonDamage(Mob* attacker, sint32 &damage, const int16 spell_id, const SkillType skill_used, bool &avoidable, const sint8 buffslot, const bool iBuffTic) {
Ahhhh thanks it's all crystal clear now....