You keep saying that. Then you also say remove the xp penalty too.
So you want no penalty on death. That's not what EQ was about. It's about RISK vs REWARD. Obviously some people are scared of a risk based system. Personally? I am not. If I had a rogue like Stasis, I'd gladly wear the base line magic resist bracers and a dwarven ring mail tunic. I would even be able to bag them before I died if that happened.
You RISK wearing full resist gear and dragon haste for the reward (and this takes some confidence and balls) of being stronger. Just like you RISK attacking a raid force trying to gank someone wearing one. Is anyone in their right mind going to wear a cloak of flames in pvp? Probably not. But should you have to risk your plat diamond ring or blue diamond jewelry to have an advantage? I definitely think so. It also gives non raiders something to do. They have to be skilled enough in a classic resist system to sneak someone or otherwise kill them before they can escape. This can be a challenge especially if they fix root and snare.
Not to mention... try being the proverbial naked wizard that everyone is "going to play" in an item loot system. Send him up against a necro spamming deflux who knows how to manage keeping his pet unrooted. /popcorn.
You're forgetting the resist system needs to be fixed before item loot could go in aka classic server does work.
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