Another issue at play here is the server population. On live, the some of the servers peaked anywhere between 3000-4000 players during primetime at the high points before server splits started occurring. Having that many people spread out across Vanilla/Kunark and into Velious spread out the loot much more than what occurs here with a 300-500 peak population. Sebilis is overcamped with 5 groups on this server, on my live server Sebilis would have 80-100 during prime time with each group getting 6-12 mobs to camp. XP was slower as a result and loot was much more spread out and not concentrating in the hands of a few hundred people.
As was already stated above, the larger population and thus fewer mobs per a person resulted in slow xp and most people not attaining 60 until well into Velious, if not Luclin, the old AA or XP discussion was hotly debated.
Yet another issue is people know where to go and what to camp this time around. Information about strategies and camps was slow to release during the classic era, and much of it was rumor and innuendo with people being enthralled with this new fantasy world and getting caught up in the mythos instead of the game mechanics. Most of that is gone in this day and age where people can just jump on the wiki or other walkthrough websites and know exactly where to go, what to do, and what to kill for their loot. Circlet of Shadow is a great example of an item not greatly known during Kunark, and was not farmed into oblivion on live and thus fetched hundreds of thousands of plat for the pre-nerf version after they stopped dropping. Here, people knew from day 0, where it dropped, how to get, and have farmed them non-stop and gotten it to the point that anyone can get one for 700-1kp, or just wait in Droga for one to rot.
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