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Old 09-04-2012, 11:32 PM
Dullah Dullah is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
From the VZ 60 Cap Rogue on the safehouse.

http://www.thesafehouse.org/forums/s...ead.php?t=2872

"Recommended Resists by Order of Importance:
1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted.
2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard.
3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well.
3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower.
3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. "

this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC.
After luclin.

Everything changed after velious.

As someone who played thru velious, I know that prior to debuff changes, you never needed more than 120mr.

To get my mr just to 140, I sacrifice over 50 str, and over 250 HP on my melee. My average dps is much much lower. Even at 60, my hp isn't even over 1500 in pvp gear...
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Last edited by Dullah; 09-04-2012 at 11:36 PM..