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Old 09-04-2012, 02:27 PM
Lazortag Lazortag is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]

As far as I can tell, everyone would like to get in on killing gods and dragons, but no one except TMO is willing to go to the "extremes" that are necessary to win those kills away from others. Smaller guilds don't want to merge to improve their chances, most players are too casual to be willing to spend time tracking or getting out of bed for a batphone, and lots of players talk about washing their hands of the whole scene because they just don't like the way it works.
Guilds shouldn't have to merge to compete. On Live you didn't need to have 50+ players online every night to be able to get a shot at raid content. Merging implies lowering recruiting standards because you'll be accepting large numbers of people without putting them through a formal app process. Smaller guilds are probably unwilling to spend time tracking because they have less people to spread tracking responsibilities to, and it's an un-classic waste of time.

Moreover, the time investment isn't worth the small chance at content. Just to give an example, a while ago I tracked maestro and we had a force up in Hate soon after he spawned, as did BDA and TMO. We arrived at about the same time and all three guilds had a realistic shot at getting the mob, but only one guild prevailed in the end. This means there was a ~33% chance of each guild getting the mob. When you consider that you spend an average of 24 hours per cycle tracking 3 day spawns, that they can spawn when most of the server won't be awake, and that the chance of getting them even if they spawn at the perfect time is very low, this discourages competition from smaller guilds - in ANY situation where they're competing against BDA and TMO for a raid mob, because spawns don't happen simultaneously, their chances of getting the mob are 33% at best (and realistically they're much lower than that for small guilds). Even spending 24 hours for one mob per week is way too much of an investment compared to what was required in classic.

Again, I reiterate what I said before that I don't consider this TMO's fault or BDA's fault or whatever. So long as they abide by the rules they shouldn't be expected to change their behaviour or do anything that's not in their best interests. By that same token, I'd appreciate that people don't make little suggestions to smaller guilds about what they should do to be more "on the ball", especially when most of those suggestions (poopsocking, merging, etc.) are totally unacceptable to us.
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Last edited by Lazortag; 09-04-2012 at 02:30 PM..