Quote:
Originally Posted by Dantes
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But still... on a server with a third of the population of an average live server, comprised of mostly adults, you'd think everybody would be able to experience the high end raiding part of the game.
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Why would you think this?
Yes, server pop is much smaller than live servers were in the classic era. But even with a peak server population of only 600-700, you're looking at 200+ level 50+ characters. And there are only ~16 real raid boss spawns per week (outside of VP and sky) on p99. And when you consider that some raid mobs can be killed by as few as 2-3 60s, and no raid mob really needs more than 4 groups...
You'd have to spread those raid boss kills very thin in order to get all of those players (and those are just players, not characters) in on the party. Even if you tried to split them up just amongst TMO, BDA, Acyrid, Taken, and Divinity, that's only 3 kills per guild per week. And that leaves out a few other guilds that could also kill a number of the less difficulty targets like maestro and fay and such.
The relatively large number of hardcore raiders on this server compared to live would not be content killing only a few bosses per week, so they mostly have ended up in the same place and they proceed to kill most of the bosses.
Quote:
Originally Posted by Dantes
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[O]wning several "guild account" characters camped at every raid mob is not that classic.
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I seriously doubt this is the case. It's probably more like "most of TMO has a geared 60 main and 1 vox/naggy alt" and "a little bit of TMO has 1-2 other relatively geared 55+ characters." There's no way TMO has several characters accessible to the guild at large at every raid mob. That'd be like 50+ characters.
The raid scene/endgame isn't that bad here, imo.
TMO dominates 90% of the gods and dragons, and BDA gets 9%, and everyone else occasionally stumbles upon a maestro or kills a dragon or two when TMO is raidbanned.
But SEVERAL different guilds besides teh big 2 (Taken, Divinity, Acyrid, Asgard, Full Circle?, Europa?) regularly clear hate and fear, complete all of the epics that don't require god kills, spend some time in sky, and have mini-raids in chardok and hole.
As far as I can tell, everyone would like to get in on killing gods and dragons, but no one except TMO is willing to go to the "extremes" that are necessary to win those kills away from others. Smaller guilds don't want to merge to improve their chances, most players are too casual to be willing to spend time tracking or getting out of bed for a batphone, and lots of players talk about washing their hands of the whole scene because they just don't like the way it works.
That's fine! But don't complain on the forums that you want to raid gods and dragons!