Quote:
Originally Posted by Aelzrith
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Also, when i was playing my monk on live, and I was pulling - if i pulled a sarnak to the group when the tank was already attacking a sarnak, and i pulled the new sarnak right over the tank, the new sarnak would aggro the tank because the amount of hate generated from my initial aggro was lower than the hate generated via the tank getting social aggro (plus the fact the tank was kos and closer in range than i was to the new sarnak)
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Hell yeah. This worked with undead because of their "ooh shiny!" reaction to a new closer target (uncounted thousands of newbs were ganked by specter trains in Oasis this way, me among them), and social mobs because the hate for the guy beating on their buddy was much greater than the proximity agro or whatever that pulled them (whole lotta deaths by train in Crushbone, for example, due to this.) Worth noting that, in the latter case, other melees were in the fight (or a wizard with really bad timing) would usually get agro instead of the tank (hello there my Ranger friend!)