regarding undead, or at least skeletons:
On live, if I aggro'd a skeleton via getting too close, it would run after me. But, if i ran the skelly near another player, and that player was closer to it than i was, it would attack them.
I assume this is because:
1. the skelly adds me to his hate list via proximity aggro, and X amount of hate is generated.
2. the skelly also adds player2 to his hate list via proximity aggro, and the same X amount of hate is generated.
3. player 2 is closer in range to the skelly and it switches targets.
the two following points i am less sure of:
I also believe undead used to just attack whomever is closer, disregarding the amount of hate the players had. (as if the undead was rooted)
Also, when i was playing my monk on live, and I was pulling - if i pulled a sarnak to the group when the tank was already attacking a sarnak, and i pulled the new sarnak right over the tank, the new sarnak would aggro the tank because the amount of hate generated from my initial aggro was lower than the hate generated via the tank getting social aggro (plus the fact the tank was kos and closer in range than i was to the new sarnak)
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