Everquest was made during the 90's when the concept of virtual worlds was still in vogue. This thread highlights a difference between a world simulator and a simple game. The latter will try to make everything equal due to wanting to be fair. In the former, life isn't always fair and the Ogre is a stronger Warrior than the Wood Elf because the Ogre is a 9 foot tall behemoth and the Woof Elf is some prancing 98-pound weakling. I don't play as Ogres or Trolls and I'm fine with that. I even prefer it. The best race for a given class doesn't have so much advantage as to make the other races useless, and in general your gear and the class you pick both matter far more than your starting race. The non-optimal races usually have advantages of their own anyway, ranging from ease of use to appearance.
Human monks level more quickly than Iksars and have vastly superior starting faction. These two factors combine to make the Human require less of the player's time than the Iksar. That serves as a useful advantage for players with restrictive schedules.
Danth
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