Quote:
Originally Posted by Ravager
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And sans rotation, some limits on guild size would level the playing field considerably.
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Not only would a move like this be unprecedented, it would be unenforceable. Groups of people who want to play together will do so, regardless of how guilds are required to be divided. There would be no way for GM's to realistically enforce something like this when players would simply split larger guilds into two smaller forces on paper, and work together to kill mobs. Senario: "TMO Adam Squad assisted TMO Boy Squad on Trakanon this morning." Both squads had 30 people.