Quote:
Originally Posted by toyodafenninro
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It has nothing to do with pride. Read my above reply: It is not hard at all to kill mobs on p1999. It's not that we're proud of ourselves as much as it is that we're amused with people complaining about an apparent inability to step up and succeed.
Yes, EQ involves trackers. It did on live, and it does now. Having a dedicated team of 20 (in a guild of 60-70 people) or so trackers who can hand off tracking mobs in small time increments is not some special advantage, it is part of the raid scene in eq. We're a raid guild. We award trackers with DKP. Trackers are staying, now and through Velious.
Does this disadvantage small, casual guilds with 10-12 members? Sure does. This isn't WoW, and we don't have 12 man raids to cater to people who aren't willing or able to build a larger force. I've never had an issue with this, which contributes to my continued enjoyment of EQ. The people who hated this sort of game play on live either learned to live with it, apped to raiding guilds, or left for other games more friendly to casuals.
I don't feel the least bit bad that an emulated server has ended up the same way the live servers did. I do empathize with the casuals in that there's not another "casual server" they can reroll on, like there were on live - servers where the playerbase agreed on rotations and there was such a thing as a 3 month list for dragons to make sure even the smallest presence has a shot. I wish there was a second p1999 for those people, but there isn't.
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Surely we can work out all your concerns. My proposal earlier would still involve active tracking and races of skill/balls. We need to set a bar of entry, and need a test to see if guilds who want to be involved can meet that bar (maybe win 3 races or something to that effect).
Let's not throw it all away just because of skepticism or assumption.