Quote:
Originally Posted by Tarathiel
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i think this is the dumbest form of competition imagined, not flaming you or anyone. its just that it doesnt seem like much fun. we at BDA have been doing this on and off for various spawns we wish to "compete" against and many of us are already burnt out on it. its not fun(at least not for me, or alot of the people i play with). where is the real challenge? the only people that are really being challenged are our poor trackers who have to sit in these zones for obscene amounts of hours each day just for the hopes that their batphone will get our quicker than the next guys. and once that batphone goes out said raid target is dead within 30 seconds to a fully buffed zerg force. it just seems like that time could be better spent. then to top it off everytime a raid mob spawns a GM has to be called in to check logs just to make sure that the guild with the raid force in zone got the first hit? basically, the rules fully encourage and condone what would classically be referred to as "kill stealing." there has to be a better way for us to do this.
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So what exactly would you call "good competition" if not racing to engage a mob before another guild does? I agree that 4 day spawn windows are too long, but having the spawns be static 7 day would just result in 100 people sitting on the spawn point ready to beat the mob down the second it spawned.
You weren't around to experience the days of TR vs TMO on Trakanon but it was a rush. Getting a trak batphone and logging in knowing that you would be engaging pretty much the second you got in zone, sometimes having only 20 people or less when engaging, scrambling to form groups, knowing that if you rushed the engage too much you would wipe and the other guild would get a free kill, but it if you weren't fast enough you would also lose - that shit was fun.