Quote:
Originally Posted by Aeolwind
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It's not that it isn't a priority, it is just a limitation of the pathing code. It does not handle Z Axis movement well. And since Kedge is the ONLY zone that is is a serious issue with...
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I understand. 3d fighting adds a whole new level of "suck" for programming, compounded on it's only an issue in one of numerous zones in the game, one that I'm guessing will have a low population of favorites since 3d fighting also adds a whole new level of difficulty to the players as well.
Edit: Question from a non programmer, is it possible to create Axis floors for pathing (complete with elevators so they can get UP to the players) and then just treat kedge like a several story building? It may make the mobs look like they are in packman, but it might solve the 8 clump per room if I understand the problem right.