Quote:
Originally Posted by nilbog
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In context, that was 3 months ago. Since then I have also read a 55 page thread concerning the matter.
I also said this:
I still don't get the point, of why you need global ooc? Is it for your entertainment, groups, or auctions? Someone thoroughly explain this, instead of "I need/want this". If you're playing with 200 people, you're still going to be playing with 200 people with global ooc and auction.
How many people do you really think were in East Commons at 2 am, prekunark?
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Firstly i suggest you try spending 2 hours in the EC tunnel @ 200 people.
Then you will realize that yes its for general entertainment. People discuss random things and help newbies out, makes the server feel alive when you die to a unkillable lvl 1 snake. Insert loading screen and 10 minutes of empty void.
Who even bothers trying to sell anything around 200 pop? You know it's just going to be a waste of your time anyway. It's the same with grouping.
Before you could be semi afk on your tailor alt in south karana cleaning your room and still catch some lowbie looking for a grotesque mask, sell your spider silk stacks, try to start/join/rep a group or jump into the ooc chat. The only one chatting right now during those hours is Sergeant Slate and he likes to kill more then talking if you know what i mean.
Atleast before those 200 people had a decent cellphone, now they have to write letters. It's slow and inconvenient.
It's like asking you why do you need forums and irc? If you're hosting a server with 1000 people, you're still going to be hosting a server with 1000 people with forums and irc.
Quote:
Originally Posted by Toony
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Exactly, its a fundamental difference not just one of convenience. Like you said, leaving it on but hidden will have the exact same effect as just leaving it on and visible, further fragmentation of the established grouping system.
To be honest in the last couple of days playing, I've realized how incredibly smart and or incredibly lucky the original dev/decision making team was to happen up on such a naturally social method of group making. Groups in other games are a take it or leave proposition to a point, i.e. you can solo, group, craft, pvp etc. The shared goals element of EQ encouraged grouping, the death penalty discouraged boneheaded players with no regard for the party, the loot system and free for all nature of the world encouraged bargaining and even sometimes refereeing.. .
To those who want a global ooc/trade system I have to wonder, why are you even on a "classic" eq server, the second a channel goes global it shrinks the world. If what you really want to emulate is just about any other modern day/bland mmo, why not just play one? EQ was/is special for a reason, why strip it of that uniqueness?
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You can't really be serious in saying that Everquest is a better game, more special and unique then any other mmorpg, just because you can't global chat or auction? They probably just didn't know how to code it or didn't have the time, that's all.
That's like saying 98% of humans are bland because they have televisions instead of radios or cars instead of horses.