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Well whats the explanation for having global chat in the first place? Not enough population during certain times of the day? Harder to trade? Looking for groups? Newbies need a channel to ask questions?
If the answer to why it was added in the first place was yes to any of the above then you still have that issue.
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I don't owe you an explanation. We make the best decisions when we see fit to make them. When the server launched, I was also told that only "30-40" people would be playing, and that boxing would be necessary. Things change.
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Also consider the swell in population comes when "another" game hasn't released content for a while and people are looking for something to do. When they finally release that content and people head back to "that" game I hope the population of this server will be able to take it, putting us in a worse position than before.
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We're making classic Everquest, not trying to content race competition? I think you have the wrong idea of this project.