Quote:
Originally Posted by Vayder
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But as I looked at the spell data it became clear that it's not actually the case.
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I dont trust any of that spell data on Lucy in regards to what was "classic" spell resists.
Any classic pvper will tell you what classic spell resist pvp was all about. It was all about spells that were impossible to resist (rapture, lifetaps, lures, healing, dispel,pets, etc) and melee.
The question is, and Null answered it for us months and months ago in the form of his custom resist system, is that what is best for this server?
I far prefer what Null has done to what it was like in "classic" pvp. Because remember this too: We all know what is up now. Prepare for nothing but monks with t-staff and rogues with ragebringer owning all if you guys DO succeed in trolling null/nilbog into making it like the bad old days here.
Wizards already have ZERO chance vs. certain melees. (and im talking end game where "pvp happens" and what you all are rushing to get to as fast as you can, please leave out the qeynos noob yard battles).
Bring in anything close to "classic" pvp resists, and then expand that uselessness to most other casters. Then watch them quit because they do not have it in them to level a monk to 60 to join in on the tstaff party.
THINK about what you guys are asking for.
Null: you did a good job, dont let them troll you. You brought a complexity to pvp that did not exist before. Its nice that spells like Cripple, malosnia (the resistable kind..) , etc. have an actual use in pvp. Thanks for helping me to be something other then a one trick rapture bot so I can continue to play and enjoy pvp.
All you rogues and monks out there: How dare you ask to be CC immune ontop of already being grossly overpowered. 1k double backstabs and chain t-staff procs are not enough?