Quote:
Originally Posted by CrystalBlue
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Yes, this is just what we need on a "pvp" server, to make half of our remaining players useless in PvP.
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This is what I originally thought when I saw Nirgon's explanation. But as I looked at the spell data it became clear that it's not actually the case.
Necro
Lifetaps - essentially unresistable
Fire Line - essentially unresistable
Cessation of Cor - need 197 dr to be immune
Envenomed Bolt - need 175 pr to be immune
Scent of Terris - need 181 pr to be immune
Shaman
Malo - unresistable
Bane of Nife - 197pr to be immune
Pox of Bertox - 197dr to be immune
Wizard
Lures - essentially unresistable
Magician
Mala - unresistable
Malosini - 197mr to be immune
Enchanter
Tashanian - unresistable
Rapture - essentially unresistable
Asphyxiate - 197mr to be immune
Largarn's Lamentation - 197mr to be immune
Cripple - 181 mr to be immune
Druid
Winged Death - essentially unresistable
Breath of Ro - 181 fr to be immune
Quote:
Originally Posted by CrystalBlue
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Under a classic resist system ALL debuffs except the unresistable ones will always be resisted. Cripple, malo line, necro line, etc. What debuffs are we talking about? the weak level 60 ones? Ok maybe. Will drop people from 150MR to 100 MR, and they will still be immune to all magic under a "classic" system.
Debuffs land here now only because of Nulls resist system letting them.
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Using Lucy data you can see that tash, cripple, mala, malo, and necro line will all be landing.
Honestly, using Lucy data seems the best way to go to me.