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Old 08-30-2012, 09:47 AM
Nizzarr Nizzarr is offline
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I always remembered disease/poison dots being not that hard to resist either.

Basically what this resist system does is make people really hard to kill with spell damages and hard to CC. We'd see longer fights(3x/4x longer) where skill would shine. This makes melees much more viable and a staple in pvp combat. Levels means a lot more than they do now. A level 60 with minimal resists will resist everything a 52 will throw at him.

This means a lower number force can win against greater odds if they're MUCH better than the opposing force. This isnt possible with the current system because joe blow lvl 44 druid can land root/snares/stuns pretty reliably on a lvl 52.

If I understand it right, a level 60 will also have an easier time landing spells on lower levels.

Basically, this is what everquest live was like.


Question is: is this what we really want?
Last edited by Nizzarr; 08-30-2012 at 09:57 AM..