Quote:
Originally Posted by Reiker
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Explain to me why it's beneficial to do minimal damage for no mana as opposed to much better damage for a small amount of mana that can easily be made up over a few seconds of torpor + canni spamming? I agree, a mana free nuke would be amazing to any other class but doesn't really benefit a class with virtually unlimited mana, with the fastest mana regen in the game by far.
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chain cannibalizing while soloing something difficult isn't a great idea. That in itself wastes time. The way a shaman soloed things that were high HP and an extreme level of difficulty usually resulted in them healing themselves with torpor, having a proc wep equipped and using the JBB while timing when it is that the mob has the next swing as to not be interrupted. DoT's, with perhaps exception of the plague line, weren't usually used. It was essentially a 15minute fight that's very safe, as opposed to making it a 5minute endeavor where you're not sure whether or not you'll have enough mana to finish it off.
JBB was mostly used when root rotting. if you didn't want to get hit by it's melee you can simply slow, DoT, root and click jbb - reapply root.
It was never necessary, and there were far better choices in equipment for a shaman, but it did allow a certain degree of freedom in a shammy's style of play. But keep in mind that shammies solo capabilities are heavily influenced by their gear. You're not a mage, where you can essentially do the same things with or without gear. It's a class that requires a LOT of plat to support and can be time-consuming and often very frustrating to level.
The reason shammies make great duo partners is because they're so dang versatile. Even in classic I can quad-root specs at lvl 44 (gotta have quite a bit of mana though -- around 190 wis not counting +mana gear). Just running around I've seen many different shammy playstyles, though I may not agree with some, it doesn't mean that it's flat-out wrong. With the various spells and roles you can pair them with almost any class and do quite well.
My one worry is to see an increase of shaman twinks running around. By far the main reason they were so valuable was because they weren't overplayed. A single shaman in a group can fulfill many roles, but as soon as you have two it's a serious hindrance. On raid situations it was usually 2-3 shamans, with one taking care of buffs and the other(s) on slow/malise/debuffs, and that was with 40-50 people per raid.