Thread: Game Mechanics: Game breaking exploit necro heal
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Old 08-27-2012, 06:03 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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So I can't point out something broken? And the project manager shouldn't be like "yep missed it!"?

You realize if it wasn't broken at any point during classic, there won't be patch notes. There's probably a number of other things that happened in development that should be obvious that they couldn't quite prove.

Maybe you can PM Zyrin and see what he thinks. I'd consider him to be a classic EQ necro guru. Not to mention on PvP servers, we were made or broken on our ability to dispel and know about game mechanics like these. We'd surely have tried to do something like dispel any visible recourse.

You guys came cluelessly running with these patch notes that are now disproven. Consider this along with the ones I've posted to show you that using these 2003 changes as a defense exposes what you're really trying to do here. You guys seemed pretty sure.. heh.

It's silly for this to be in the game right now, a 10 mana heal for 500 health.. yeah it was definitely like that in classic, sure, especially when Treats who also agrees with me recently had pick pocket fixes go in that no one else here seemed to recall. I've proved there's a spell system change and this spell was a mess and was fixed as a result, now that your champion patch notes have fallen, we result to "well there's nothing then keep it". Crazy.
Last edited by Nirgon; 08-27-2012 at 06:05 PM..
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