Well, if you're getting into specifics, here are my two cents. It's list time!
There are a few things you have to keep in mind before choosing Hot Zones.
- Do not make newbie zones "hot zones".
- Make sure people can't farm inintended high level NPCs from hot zones (either by buffing the NPCs or lowering the NPCs' levels).
- Hot Zones should not be common. Going to a Hot Zone should be exciting, not a time that you plan to zone in and take a smoke break.
- Hot Zones are great at bringing players to content that they would not typically experience. I do not believe that giving players a cookie for experiencing content that they would have experienced anyway is a good idea.
- Finally, the worst thing that a staff can do is increase drop rates in Hot Zones.
Yes, a Hot Zone should attract players, but monkeying with the loot tables in order to attract players is a bad idea. Stick with the Hot Zone xp bonus, and leave it at that.
Now for the actual zones that I would pick:
- Beholder's Maze (Antonica)
8 - 25
- Kerra Island (Odus)
15 - 35
- Kaesora (Kunark)
30 - 45
- Kedge Keep (Faydwer)
35 - 50
either:
- Howling Stones (Kunark)
50+
or
- The Hole (Odus) <-- My preference, but I understand why promoting the new Kunark content would be preferable.
40+
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EQEmu
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