Quote:
Originally Posted by runlvlzero
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MMO time sinks require no skill, just maturity, maturity a 12 year old "should" have. All other analogies are fairly less relevant.
Skill is usually defined by the efficiency and quality rather then quantity and measure of something.
i.e. It takes skill to create an awesome 32x32 texture that looks good at high rez. It does not take skill to crank out 200 photos crop them quickly and call them textures, though it may take more time then that single good texture. MMO's are far more the latter. Not exclusively, but pretty much so.
I play EQ for the social aspect, its why I don't play WoW. If you want true skill with a limited and fast paced rule-set go master classic Team Fortress.
For those that need it really spelled out, skill, and time, are seperate variables, not correlated with eachother.
Also to those attributing marathon runners to skill. That is a physical attribute built up over time. The mental discipline required to attain that level of physical stamina could be considered a skill, but the ability to run in itself is not really a skill. Though it may fall into the grey area. It is correct that it usually takes time to learn or develop a skill. However that time invested is not really a measure of skill, again simply maturity, usually. Those people who can poopsock 20 hr camps are very mature in someways, but then again they lack other forms of maturity or mental attributes. They are not highly skilled individuals. Its an easy skill to aquire ;p
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I agree with everything except running not being a skill. There is a correct way to run in order to improve efficiency and quality, including reducing energy used, reducing injury, improving speed, ect. This is especially important when, historically, a non-trivial amount of races have been won by 1/10ths of a second.