That doesn't sound like a bug fix so much as a mechanics change. "We have altered pets to be regarded as PCs instead of NPCs when proccing weapons. Of note, this change also has the result of causing procced effects to function for them just as they would a PC, i.e. only taking effect on certain mob types."
Not that I disagree with you that it seems a bit off from a common sense standpoint for an NPC to be able to use Dismiss Summoned or some other such effect on non-summoned creatures, but this is a game where I can carry 8 rusty halberds in any one of 8 large sewing kits I happen to be carrying on my person and not have it at all interfere in my ability to swing a sword. Common sense doesn't exactly operate on its' strongest footing here. XD
Though as you've noted, the final say on what to make of this comes down to the peoples in charge of doin' the fixin'.
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