View Single Post
  #1  
Old 08-23-2012, 12:36 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Honestly I'm with Nirgon on most all of these things. Its fun to talk about all those classic "bugs"

Not so fun to actually have to play the game with them, and with everyone knowing about them and taking advantage of them.
That's the game that the devs are having to play here: 1) build a server following the EQ timeline as it was, or 2) build a server according to how EQ should have been.

Just some of the things that the EQ Devs admitted were mistakes, described as bugs, and/or removed as game breaking:

Circlet of Shadow
Manastone
Guise of the Deceive
Thex Dagger
Hybrid/class experience penalties
Egg Shaped Pumice
Restrictive Epic Quests (later implemented to allow more people access)
Timorous Deep binding
Locket of Escape
Charming giants in Kael to act as tanks on bosses
Moving Plane of Mischief to Eastern Wastes
Shissar Apothic Staff
Donal's BP (20s and 30s versions, before they added the 7.5 buff part making it worthless)
Velious Cleric BP's having CE as the right click effect (later changed to Mark of Karn)


What about unfinished quests? What about quests that were broken/incomplete until after Luclin? Should those be fixed from the beginning? Should tradeskills recipes implemented by the end of Velious be fully available from Day 0? What about stuff that wasn't added until after Luclin/PoP, it should coincide with some of the cultural released pre-Luclin, but for whatever reason was delayed in implementation.

If we look to determine what EQ should have been, we will have a wide variety of opinions about what should have been from the beginning rather than fixed along the way.
Reply With Quote