I have mixed feelings on AAs. For a long time, I hated grinding for them. For some reason, I never felt like getting more AA abilities was as satisfying as getting levels, especially when those AAs were more mitigation and avoidance, which are hardly optional for a tank, but aren't really fun abilities either (unless you count not dying as "fun"). You can really tell the difference between two tanks of the same level and gear when one has zero AAs and the other has a boatload.
And since you can get them all, it isn't a matter of customizing, but prioritizing the order you get them in. There are so many to get that catching up and feeling viable compared to characters played longer/more can be really daunting.
On the other hand, when I reached the point that I had 500 or so, which isn't very many these days, I felt like my characters had really improved and gained some neat abilities. I enjoy Army of the Dead on my necro, for instance, just because it is fun.
Meh. I think AAs would be overpowering for Classic (to Velious). We did it before in era gear and without AAs. If there's a point where people start clamoring for more to do, that might be the time to reconsider.
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