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Originally Posted by square
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I shouldn't have to decipher the "context" (lol) on an online forum, be clear instead, because you simply look like a hater. Healing in WoW is by far more complex than EQ ever was, same with melee, same with casters. I'd rather smash buttons for a rotation any day than hit auto attack and watch a fight for an hour. I asked you to "go on and on" about those raids, you didn't. So please do. The most I remember from them was occasional AOE and fears which weren't even very common to begin with.
Lets compare 2 expansions of WoW to 2 expansions of EQ then...would that be fair? Its not about comparison in that sense really. If you'd take a moment to stop foaming at the mouth with hate, you'd see the thread title. We were talking about improvements made from all MMOs not just EQ either. If you think live EQ has nearly the complexity of raids compared to even just the burning crusade expansion of WoW, you simply didn't play.
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I am not a WoW hater. I played the game for awhile, didn't appeal to me. It's not that I didn't like it I just don't care for easy mode and welfare epics that's all.
You're still not getting it. You want to compare EQ's first two expansions to WoW's first two expansions but again it is apples and oranges all over again. Considering WoW's release alone was later, and WoW's first two expansions were simply later than EQ's first two. I am not absolutely sure when WoW released and what stages EQ was on when it did. It's been too many years. But given the fact that WoW was released quite some time AFTER EQ, it is a given that the first two expansions in WoW are going to be more detailed, simply because of technology and the push in the MMO industry at that time. That's all I'm saying.
As for going into details on EQ raids I will start with Rathe Council, 12 mobs, all having to die within a certain short time frame. 6 mezzable and 6 had to be OT'd, for hours while pulling and setting up was being done.
Vishimtar fight. Zonewide single target periodic death touch that you had to interact with an NPC to have cleared, adds spawning every certain percentage that had to be OT'd (5 or 6 all together I think) egg sacks that had to be killed immediately or else it would wipe raid, adds that hit like a freight train everyone time one person would miss a click or DT or simply died. Zonewide periodic AE dmg. All the while positioning a very large dragon so your raid does not get frontal. And a tail swipe.
Uqua in GoD fight- Nasty DoT on zone in reducing all your stats by 250, having to wield weapon drops in this zone to avoid AE, uncureable reoccuring every minute and a half, a wrong click inside the gas chamber basically wipes your entire raid with a barrage of AE's. every 20 seconds an emote where you have to open a certain door with one of four keys that are on the table. Killing 4 constructs to spawn two named that you have to split raid force on and kill within 30 minutes of initial pop. Among other encounters taking many hours to get through all to receive a flag...
Queen Sendaii- 4 waves, wave 1 and 2 are just adds, not many. Wave 3 spawns 6 adds that split into 12 more adds that split into 3 more each, somewhere around 36 adds or better, all having to be killed in a specific order to avoid being overwhelmed. All the while Queen is moving around her hive AE'ing an 11,000 damage spell which is basically instant death at this point. Then once you have all the adds down you engage the Queen and every 25% she splits into 4 copies, have to find and take down the "right one" to 50% for the other adds to despawn, and finally at 25% 35-40 adds spawn at once and you AE mez, and pray you kill her in time. And all waves are timed and you have to hurry.
These are just a few examples along the way. Almost every encounter in Tacvi, Seat of the Slayer was an obstacle course.This is not even getting into detail of any raids past DoDh expansion. The Queen Sendaii fight was just a flag fight to get into the main raid zone in DoDh. There was worse inside the demiplane. And this is not even in great detail about the fights. There was more involved then what I explained. I just don't see the sense in rambling on about it.
You guys criticize me for not playing through WoW long enough to get the beef of it, and I can understand that. But obviously not everyone here played EQ through it's entirety either. Both games had a lot to offer.