The mechanics as far as I remember:
- Around 98-97% health the mob's summoning ability was enabled. This prevented pullers with throwies from getting summoned if their throwy landed.
- The summon has a refresh time of about 10-15 seconds (memory's hazy on that.)
- He will always summon the player on top of his hate list as soon as they are out of THE MOB'S melee range. I emphasize this because some mobs had huge hitboxes where they can still hit you but you are "too far away" to melee them.
- Raid bosses almost always had this.
- As has been said, it's kind of hit-and-miss on what raid trash or xp mobs will summon. Almost all mobs in raid zones (Kael, ToV, etc) summon.
- If a warrior is happily tanking and a wizard overnukes to gain top hate spot, or the tank dies, the mob will summon the wizard immediately if it hasn't been used in the past 10-15 seconds.
- It does not matter who does the damage or how. They just need to be on the mob's hate list for any reason. Healing, debuffs or being a ranger.
I'm sure that doesn't help a lot in discerning which mobs summon, but at least should explain HOW they do so.
Edit: Reading over the posts regarding the level of mobs that summon has me pondering a bit. I'm pretty sure when I was playing a wizard I was kiting mobs that were 51+ in pre-Luclin zones that didn't summon. I'm just drawing a blank between kiting raptors in TD and kiting in PoN. I didn't solo so much during that span of playtime, as Seb AE was hot shit at the time. I'm pretty sure there was SOMETHING I was kiting at level 60 that was still dark blue before PoP, though.
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Branaddar - Barby Shaman
Talinor - High Elf Pally
Razormaw - Iksar Monkey-to-be
ex-Tholuxe Paells player
If I spent half as much time playing as forum-ing, I'd be 50 by now.
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