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Old 08-17-2012, 12:45 PM
falkun falkun is offline
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Quote:
Originally Posted by Lagaidh [You must be logged in to view images. Log in or Register.]
One thing I always thought Blizzard got right in WoW was environment charm. Nothing ever seems tacked on. If you are going through the woods and there's an old pillar or spot of worship... it often has no purpose other than to flavor that area. The game world IS a character and I've always thought that is great.
I have to completely disagree, especially in the newer areas. 99% of the time, I feel everything in WoW is staged and there is not a natural flow to environment. For quests, you always know where to go because the terrain is outlined by the area the quest is in. For instance, the shallow water pond things on that Western-most newbie zone in WOTLK. Those ponds define quest boundaries, and they're surrounded by that area with the trappers that just looks shoved into the zone.

In contrast, EQ zones seem much more free. Inns in the middle of the Commonlands, deserted buildings from a long-forgotten empire and a massive staircase in Emerald Jungle.

I will agree that I love the environment design in WoW, that dwarf resevoire and dam (i think they destroyed the dam in Cata) is awe-inspiring. The bridge halfway through Azeroth near Dun Modr, the gates of Stormwind.