project 1999 is the only emulated eq server with decent quality pathing. It's not perfect, but it pretty much makes other servers unplayable in comparison. In outdoor zones mobs typically just run in a straight line towards the one with the highest aggro (even running through walls etc.), but in indoor dungeons the pathing is at least predictable and somewhat resembles live.
One thing you mentioned is giants in indoor dungeons... how should an FG path in a zone like SolB, where most of the zone is too short for them? If you know, bug report it.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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