What killed the game for me, in order:
1) Luclin Models - (specifically the dwarf model) and the necessity to use the new model if you wanted to use a mount.
2) Bazaar - The death of EC tunnel really took away a great part of what EQ was.
3) Plane of Knowledge portals - One of the great things about EQ was the need to rely on other people to get things done, it forced you to interact with other players in the game and be social. PoK was one of the first "self sufficient" features implemented that took away from the need to interact with other players.
4) Each new expansion (starting with PoP imo) made all previous expansions obsolete and empty - I personally feel like instead of releasing an expansion with all new zones, they should have instead added new raid encounters and dungeons and such to the old zones to bring life back to them.
5) Lost Dungeons of Norrath - Never cared for the instancing or augmenting system
6) Ykesha Armor Dye system - One of the things I loved about EQ was the ability to glance at someone and be able to tell what kind of gear they were wearing and be able to quickly tell who was a noob and who was elite.
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